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Aminet 5
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Aminet 5 - March 1995.iso
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History
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1993-05-03
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3KB
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65 lines
---------
--=:)) HISTORY ((:=--
---------
v2.1 3 May 1993
* Made the "thief" in the dungeon "real". For this to work
there must be a class named "Thief", "Rogue", or "Assasin"
configured. The "thief" will be equal to a player of this
class, with a formidable amount of HP's, a weapon, armor
etc.
* Fixed the i/o bug for CNet/StarNet. Oops
* Added gold to character stats from main menu
* Not much else, mainly a quick release for CNet sysops and
to get a feel for the new thief option.
v2.0 ??-???-1993
* Added "bounties". You can now place a bounty on another
player. The person killing that player will recieve the
amount placed on them from your account.
* Dungeon size fluctuates; width 7-15, height 7-10.
* Thief may surprise you in other ways than in the pocket.
* "Magic Mapping" feature traces where you have been.
* Wishing Well randomly appears in dungeon.
* More types of potions to quaff in dungeon.
* Dungeon monsters have 2 new spells: Acid rain & Curse.
* HSserver & HSclient replace Hack&Slash. Multi-user is now
supported!
* Increase number of users to 200 and gangs to 50.
* Money format default replaces scientific format. Now
display gold in platinum, gold, silver, & copper pieces
format.
* <M>ost Wanted list added to Party option.
* <Y>our character statistics has been redesigned.
* Gambling Casino now has <S>lots.
* Added four more default classes: Beast, Lizard, Rogue,
and Undead.
* Buying poison only lists those vials you can afford + 1.
* Each class now have separate definitions for suggested
ability assignments, noted feature, and maximum weapon &
armor classes they can purchase in Square.
* Riddle of Key sequence remains same for rolling user
until it is solved to advance to Hero. It gets reset if
System Reroll or Hero does not advance to Titan.
* Mollicone spell becomes Mayhem spell. New spell Morph
added.
* Sysop functions <E> Send E-mail & <M> Read your mail
added.
* Pending messages between online users added. All online
users receive messages about certain events taking place
from the other `lines' as they occur.
* Fishing for oysters now have a cannon factor involved,
so the less cannons you have, the less gold you receive
for pearl/diamond.
* Defense agility was not taken in account properly!
* Brawl algorithm calculates for character class now.
This is to account for Beast & Undead class that get no
+ agility bonus. Magic users (again) get screwed, but
it goes with the flow. Defense agility calculated in.
* Robbing the bank properly alerts users-with-Bank-money
who done it and empties their respective accounts.
* Walking into dungeon walls causes a 1-hit point loss.
* Retreat from gang shows surviving members hit points
remaining.
* Server correctly handles maximum online users. Shutdown
will no longer occur if any clients are still active.